Homo Politicus meets Homo Ludens: Public participation in serious life science games.

نویسندگان

  • Olga Radchuk
  • Wolfgang Kerbe
  • Markus Schmidt
چکیده

Public participation in science and gamification of science are two strong contemporary trends, especially in the area of emerging techno-sciences. Involvement of the public in research-related activities is an integral part of public engagement with science and technologies, which can be successfully achieved through a participatory game design. Focusing on the participatory dimension of educational games, we have reviewed a number of existing participation heuristics in light of their suitability to characterize available mobile and browser science games. We analyzed 87 games with respect to their participatory and motivational elements and demonstrated that the majority of mobile games have only basic participative features. This review of the landscape of participative science games in the domain of life sciences highlights a number of major challenges present in the design of such applications. At the same time, it reveals a number of opportunities to enhance public engagement using science games.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

HCI issues in computer games

The mid 20 century witnessed some serious attempts in studies of play and games with an emphasis on their importance within culture. Most prominently, Johan Huizinga (1944) maintained in his book Homo Ludens that the earliest stage of culture is in the form of play and that culture proceeds in the shape and the mood of play. He also claimed that some elements of play crystallised as knowledge s...

متن کامل

GameLab: A Tool Suit to Support Designers of Systems with Homo Ludens in the Loop

Digital games are an interesting method to motivate contributors to part take in a human computation process. However this approach poses its own challenges. Especially quality management or immediate and diverse feedback to players are recurrent challenges. This paper introduces a tool suit to support designers with these challenges.

متن کامل

Game Ethics - Homo Ludens as a Computer Game Designer and Consumer

Play and games are among the basic means of expression in intelligent communication, influenced by the relevant cultural environment. Games have found a natural expression in the contemporary computer era in which communications are increasingly mediated by computing technology. The widespread use of e-games results in conceptual and policy vacuums that must be examined and understood. Humans i...

متن کامل

Game Culture From the Bottom Up

In this article, the author argues against the assertion, originating with “canonical” game studies texts such as Homo Ludens and Man, Play, and Games, that inherent in the definition of games is that they are “unproductive.” Instead, she makes a case for the notion of productive play, in which creative production for its own sake (as opposed to production for hire) is an active and integral pa...

متن کامل

Bread and Circuses

In the past, too little thought has been given to the relationship of culture to play. That the forms of play have varied with different cultural epochs is often forgotten; even more rarely mentioned is the idea that culture arises in the form of play, and play needs to be born. This is the main thesis of Professor Huizinga's important and absorbing book, Homo Ludens.1 He argues that culture is...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Public understanding of science

دوره 26 5  شماره 

صفحات  -

تاریخ انتشار 2017